Twin-stick combat with weight
Move with one stick, aim with the other, and feel every shot land. Inertia matters. Cover doesn't exist out here.
// Roguelike · Twin-Stick · Sci-Fi Shooter
A top-down sci-fi shooter where every second counts and every upgrade could mean the difference between extinction and survival.
Dodge. Destroy. Dominate. Unravel the mysterious forces behind a tide of chaos.
SIGNAL: ACTIVE · SECTOR: WOLF 359 · STATUS: DANGER
// Transmission 01
A signal pulses out of your coms. The Martian fleet is gone. Your hull is barely holding. And something — many somethings — are coming for you.
Menacetide is a top-down roguelike twin-stick shooter where every system you jump into pushes back harder. Trade with strange, Alien worlds. Salvage broken weapons. Outfit your ship for a hail mary missions that ends in destruction, one way or another.
Hand-tuned chaos. Difficult on purpose.
// Field Footage
// Loadout
Move with one stick, aim with the other, and feel every shot land. Inertia matters. Cover doesn't exist out here.
Procedural sectors, escalating threats, permadeath with permanent unlocks. Every death teaches; the next run is meaner.
Whistle Torpedoes. Electric Beams. Auto-Turrets. Super Novas. Build a ship that fits your run — or that fights you back.
Buy, sell, scavenge. Every pilot you meet wants something. Some will help. Some are running from the same thing you are.
Real-world star systems — Wolf 359, Proxima Centauri, the Void — wrapped in audio logs, found logs, and a slowly unraveling mystery.
No live-service pipeline. No filler. One developer in Godot, focused on a tight, replayable run you'll actually finish.
// Priority Channel
Wishlists matter more than you'd think. They tell Steam to surface the game on launch — which means more pilots, more chaos, more reasons to keep building.
Wishlist on Steam// Recovered Footage
// Open Channels
Logos, screenshots, fact sheet, trailer download, contact details.
→Wishlist, screenshots, system requirements, and full description.
→Devlog GIFs, build notes, and announcements as they happen.
→Same devlog energy, lower-noise community.
→Trailer, gameplay videos, and devlog longform.
→press@menacetide.com — review keys, interviews, coverage requests.
→